SDE
Interview Date
13-08-2026
Result
Pending
Difficulty
Medium
Rounds
01
Drive Type
Off-Campus
Topics asked
Detailed experience
"You are designing the consensus engine for a geo-distributed datastore spanning regions with variable, asymmetric packet loss": The panel asked how to avoid leader election deadlocks when network partitions split the quorum; I walked through implementing the Raft protocol with Pre-Vote extensions to prevent partitioned stale nodes from disrupting stable clusters, paired with asynchronous joint consensus transitions to handle zero-downtime dynamic cluster reconfigurations. "An automated trading platform needs to route order cancellations through a hardware FPGA pipeline within 50 nanoseconds": The interviewer asked how to execute rule validation and packet reassembly without standard OS kernel or PCIe bus latency; I mapped the pipeline using an AXI-Stream interface handling raw Ethernet frames cut-through in Verilog, employing pipelined match-action ternary content-addressable memory (TCAM) stages to evaluate compliance rules in deterministic single-clock cycles. "You need to render realistic subsurface light scattering on human skin in a real-time game engine running at 60 FPS": The graphics round pushed me to simulate photon penetration without full path-tracing overhead; I presented a screen-space subsurface scattering (SSSS) pipeline that decomposes diffuse lighting across multiple Gaussian blur passes in texture space, using depth-aware bilateral filters to prevent light bleeding across discontinuous geometry edges.